Ian Sterling
- Name
- Ian Sterling
- Race
- Human
- Homeworld
- DMZ
- Training
- Scoundrel, Lawman
- Levels
- Rogue 5, Bounty Hunter 5
- Attributes
- Str 14 Dex 20 Con 14 Int 12 Wis 14 Cha 14
Secondary Skills
:Rogue: 6*5=30
:Bounty Hunter: 6*5=30
:Total: 70
- Bluff +15
- Negotiation +12
- Networking +10
- Persuasion +10
- Athletics +7
- Acrobatics +10
- Conditioning +7
- Problem Solving +6
- Awareness +7
- Presence +7
Primary Skills
:Stealth, Weapons, Defense, Hand-to-Hand: 25 (5*5)
:Above plus Bounty Hunting: 25 (5*5)
- Evasion V
- Marksmanship V
- Motion Prediction V
- Rangefinding V
- Stealth V
- Sneak Attack V
- Application of Force V
- Surgical Strike V
- Tracking V
- Traps V
Feats
- Base Feats
- 8 (3 background, 5 levels)
- Mobility: +1 movement square
- Sprinting: Grants Sprint, Per-Encounter ability to run at x6 for 1 round per Con bonus.
- Endurance: Increases fatigue threshold.
- Attention to Detail: +4 to Perception.
- Sixth Sense: +2 to Perception and Insight.
- Sense Motive: +4 to Intuition.
- Haggling: Grants Haggle, Per-Encounter ability to modify sell/buy price with merchant.
- Contacts: Grants Contact, Per-Day ability to conjure up a helpful contact.
Special Abilities
- At-Will
- Shoot
- Brawl
- Track
- Per-Encounter
- Sniper Shot
- Stealth
- Blend
- Vanish
- Hand Shot
- Head Shot
- Kneecap Shot
- Trap
- Sprint
- Haggle
- Per-Day
- Contact
Combat Statistics
- Vitality
- 80 (base 20, rogue 30, bounty hunter 30)
- Concentration
- 65 (base 20, rogue 20, bounty hunter 25)
- Defense
- 24 (base 10, class +4, dex +5, skills +5)
- Attack Bonus
- +4 (base 0, class +4)
- Fortitude
- 15 (base 10, class +3, con +2)
- Reflex
- 20 (base 10, class +5, dex +5)
- Will
- 15 (base 10, class +3, wis +2)